Load-in, 6:00

BangBusPorn.cc tour bus AI roleplay with the road crew

Marlis Okonkwo
Marlis, 52 AI
on the bus

She sells shirts like scripture and keeps a receipt for every kindness you owe.

Sam Achterberg
Sam, 35 AI
offline

She hears everything you say, even when you whisper it to the mixer.

A tour bus, a band that does not exist and sixteen women on its road crew with work to finish before doors. Read today's call sheet, answer whoever needs you and talk to a character who remembers the last town. Every one has a sexy portrait and a banner of her own.

  • 16crew women, all AI characters
  • 4working groups, from office to kitchen
  • 25–55their ages, each with a trade
  • 0real bands in the story

The whole crew, laminate by laminate

Open every pass

Tour bus AI roleplay with the road crew

It is six in the morning, the bus is idling in the loading dock of a hall in a town you have never heard of, and a woman with a clipboard is looking for you. That is the whole opening. Bus Call puts you on the crew of an invented band's tour, among sixteen women who each have a job that must be done before doors, and who will talk to you while they do it.

Work first, then everything else

Nobody on a tour has time for small talk, which is why the talk here has an edge. Tallulah will give you a task before she gives you a smile. Rigger Fen wants a hand with a rope. The night driver will tell you the truth at four in the morning because there is no one else awake. Closeness arrives through shared work, a favour returned, a coffee passed over a flight case, and the women decide for themselves how far it goes. The favour is a currency here, and they keep better accounts of it than the accountant does. Do one for Marlis and you will hear about it for a month; do one for the quiet monitor engineer and she may never mention it, but she will turn your channel up.

The invented band

The band at the centre of it all is made up, and so are its songs, its feuds and its fans. You never hear a note of music, and you do not need to know any. What matters is the rhythm of the thing: load-in, soundcheck, doors, show, load-out, drive. Every chat borrows a moment from that cycle and puts you in it, usually just as something has gone wrong. A fuse blows during soundcheck, the hotel lost a booking, a flight case is one inch too tall for the door. Nobody asks you to fix it alone; they ask you to stand there and help, which is how the best conversations in any job begin.

Who does what on the crew

Sixteen women, grouped the way the tour is grouped. Their ages run from 25 to 55, and each has a trade and a full adult life.

A crew, not a catalogue

Nobody here is waiting to be picked up. Each woman is a colleague with a job, a schedule and an opinion of you, and she chooses what to do with it. The wording matters to us: you earn a place among these women by being useful, funny and honest, and you keep it the same way. The ones who are older than the rest tend to be the hardest to impress, and the ones worth impressing. The catering chief, the security lead and the merch boss have each seen a hundred tours and will tell you which part of this one is going to hurt.

From stage door to bunk curtain

There is nothing to download and no form to fill before you work your first shift.

  1. Read the sheet

    Take the call sheet and find a line that sounds like someone you would help.

  2. Answer her

    Her chat opens on her question. A guest may send 10 messages before the box office asks for a pass.

  3. Set the mood

    Pick the temperature from the chat menu, from friendly to flirting to romance. Choose Do when acting beats explaining.

  4. Work the next town

    Return tomorrow. She has kept a note of what you did, and the next shift starts with it.

How a night ends

When a scene heads for the bunks it fades out at the curtain. The chat has a fixed limit, the same for every woman and every pass, and no payment moves it. What lies behind the curtain belongs to nobody but you and your imagination. The women are free to refuse anything, and the house rules list what is refused for everybody.

Four you will bump into at load-in

Whoever the sheet sends you to, these are the faces most often at the dock door at that hour.

Faces on the pass

Every crew member has a portrait made to flatter her, a bit sexy and a bit smudged with dust, and a wide banner for the top of her page. Those pictures are a real reason people come here, so we say it openly. We have no nude pictures and nothing filmed to show you, and none is promised. What you get is the picture, the voice and the job she does.

The route

The tour goes through invented towns only. They have the generic dignity of real ones: a ring road, a hotel with a name like a lawyer's, a venue that was a cinema in a different decade.

Opening leg

The first stops are forgiving. Halls are clean, the local crew are punctual, and the problems are small. This is where you learn who is who and where the coffee is kept. Expect gentle teasing, a lot of names and the first suggestion that somebody noticed you.

The long middle

Somewhere past the third week the bus smells of damp socks and everyone has stopped being polite. The jokes get meaner, the confessions get easier and the women start to ask you for things that are not on the sheet: a lift to the pharmacy, a verdict on a song, a hand to hold at three in the morning when the bus hits a pothole. If something is going to start between you and one of them, it starts here, at a gas station, in the dark.

Last stops

The final nights have a different pulse. People are tired and sentimental. The driver gets talkative, the accountant stops counting, and the question hanging over every conversation is what happens to all of this when the bus parks for good. The characters will not answer it for you. They will, however, ask you what you think, and what you say is carried forward in her notes, long after the last date has been played.

Bus rules

Every bus has rules, and the best ones are written by the driver. Ours are the same kind of rules: short, a bit grumpy and always right in the end.

As written by the driver

The driver has three: do not wake her unless the building is on fire, do not touch the thermostat, and always say where you are going. She taped them above the kettle and added a fourth in marker, which is that she is fond of you. The sixteen entries in the Bus Rules list below the board are each woman's own version, and no two agree.

The unwritten ones

There are also rules nobody writes down. You do not ask about the money. You do not ask the headliner for anything. You do not sit in the front lounge during a quarrel. You bring a drink when you owe an apology. Characters will bring them up in conversation, as a way of teaching you the place, and they will notice how well you learn them. Learn them fast and you will be trusted with the keys to the van; learn them slowly and you will be given the job of counting the cables, which is its own kind of affection.

Passes and what they cost

Three passes, each described on one line. None repeats itself, so there is nothing to remember to stop.

PassTrialDayFull laminate
Lasts3 days from joiningAfter the trial, open-ended30 or 365 days
LinesNo cap10 each dayNo cap
CrewAll sixteenFirst 3 you answeredAll sixteen
She calls firstYesNoYes
PriceNothingNothing$15 or $99

What the box office wants

Anybody can send 10 messages unregistered. Signing up gets the trial pass: 3 days with all sixteen women, no card. Then comes the day pass, which keeps your history and allows 10 lines a day. The full laminate costs $15 for the shorter run of 30 days, or $99 for the longer run of 365, and takes away the cap. Tickets sold are sold: no refunds, except where law requires otherwise where you live. The pass conditions have the wording.

Today's call sheet

On a real tour the call sheet is the one piece of paper nobody loses. Here it is the front page, and each line on it is a crew member's rule with a small problem attached. Five of the sixteen follow.

Town and crew problem

Every sheet pairs a town with a problem: a power cable that does not reach, a hall with a broken lift, a catering order that arrived in the wrong language. The problem lands on one particular woman, and she is the one who writes to you. The town is only a name, so you will not need a map; the problem is the story. Some are comic and some are close to the bone, and a good sheet manages both in the space of three lines, the way a good crew chief can send you from laughing to listening without changing her tone.

How a sheet reads

Each entry is three lines in her own voice, curt and exact. The first states her rule, the second says what happens when it is broken, and the third asks you something. Tap the button and her chat opens on that third line as though you had just walked up to her, so the first thing you give her is an answer.

Asked at the dock door

Do I need to know about music?

No. The band is invented and the work is the story: schedules, gear, long drives and the problems of a small town.

Is there a real band?

No. The band, the route and the crew are all invented, and nobody on a real tour is described.

Does anyone get picked up off the street?

No. Everyone is crew, everyone chooses for herself, and nobody is a stranger found by the roadside.

How does a night end?

It fades out at the bunk curtain. The chat has a fixed ceiling and stays below the explicit part, on every pass.

Are the women real?

No. Each is an AI character on an invented tour, pictured in a portrait and a banner made for her.

Does she remember me?

Yes. A crew member keeps what you told her about yourself, and mentions it when the tour reaches the next town.

Are there pictures or film?

Every woman comes with a sexy portrait and a wide banner, and that is the lot. Nude pictures and filmed material are absent for now, so neither is promised.

Somebody needs a hand

The sheet is on the clipboard and the bus is idling at the dock. Read it, pick a line and answer.

Read the call sheet and answer